A full desktop computer gaming set up.

Year of study

2025

Key details

Start date(s)
September 2025
Location
Main Campus (Horsforth)
School
Digital and Screen Media
UCAS tariff points
112-144
Study Mode
Full-time (3 years)
Study abroad
Yes

Do you want a career in games and the digital entertainment industries? Do you want to study in the region that’s home to Cooperative Innovations, Red Kite Games, Rockstar, XR Games and Team 17?

Games is the UK’s biggest entertainment industry and gamification benefits many other sectors. Interactive digital experiences from consoles and virtual reality (VR) to Smart TVs and mobile phones are embedded in our everyday lives.

This course, developed with games employers, will equip you with the creative, technical and soft skills necessary to thrive in this exciting and evolving environment.

The Student Contract

About this course

We’ll teach you how to design and create characters, objects and environments using 2D and 3D software and 3D games engines. You’ll learn user-centred design, working individually and in creative teams with other students.

The course will help build your understanding of core stages in the digital design pipeline and enable you to develop the skills needed to become a successful digital designer. You’ll increase your technical fluency in a range of professional software, and engage with narrative, considering how interactivity can offer different forms of storytelling.

You will learn about the wide-ranging impact of video games on society and never forget the fun in making games. This degree will enable you to both design your own projects and also deliver industry briefs.

We place emphasis on creativity and design outputs and equipping you with the knowledge needed to solve problems and make informed decisions as you develop your games design portfolio.

Professional work placements and employer commissions are embedded in your degree and allow you to gain valuable experience and increase your understanding of global creative and games industries.

By the time you graduate, you’ll have had the chance to develop as a confident games designer with the ability to design and prototype entertaining and meaningful creative digital and interactive experiences.

Why study with us?

  • Study a specialist games design degree with inclusive and stimulating course content developed with employers to meet industry needs and fill industry skills gaps.
  • Prepare for employment through professional work placements and projects briefed from industry that form part of your studies.
  • Develop the practical and project management skills needed to realise your design ideas and pursue a creative career.
Students playing board games at LTSU Trini-tea Central..

Course modules

You will study a variety of modules across your programme of study. The module details given below are subject to change and are the latest example of the curriculum available on this course of study.

Year 1

During your first year, you'll study five core modules.

Game On - Core

You'll be introduced to the core concepts of play and games including game art and game engine skills where you'll develop your knowledge and understanding of different theories and then explore their practical implementation.

Starting with a focus on non-digital games, you'll identify different types of games, mechanics, areas of play, rules and themes through playing and reflecting on a variety of games.

You'll also take part in design activities such as designing levels, game design challenges and you'll put together a design for a playable game prototype.

Develop your 3D modelling and game engine skills when you work with props and prepare them for the game engine pipeline and make use of them as assets in a game engine.

Why Video Games Matter - Core

Explore the ways that video games matter and develop the core vocabulary and skills for analysing video games in relation to relevant concepts and contexts of game design.

You'll study a range of core concepts and approaches to analyse video games, which will encompass the ethics of globalised games industry and production cultures, gaming cultures, diversity and social justice in relation to games from AAA to indie, game aesthetics and playability. 

You'll consider games as games, games as intermedial or transmedia and games as art. You'll then apply these concepts in short written portfolio entries.

Level Up - Core

You'll focus on computer games, where you'll analyse and break down examples, identify theories in practice, platforms and interfaces, UX/UI considerations, art styles, themes and genres,  which you'll build towards a Games Design document where you'll explore an idea and become familiar with a key piece of game development. 

Develop your game art and game engine knowledge, looking at environments and characters then bring these together to produce a simple level slice demo 'in engine'. 

Professional Development - Core

You'll develop teamworking skills through creative challenges, taught sessions, profiling and self-understanding.

You'll work on team presentation and develop a professional persona through attitude, commitment and effective communication.

In the second semester, you'll look at enterprise and sector analysis.

You'll develop your solo presentation and pitching skills.

We'll cover the creativity and skills needed to start, maintain and grow your production streams as independent creators.

We'll help you develop the skills valued by the creative industries to help you become a professional with an industry-relevant work ethic.

Storytelling and World Building - Core

Through studying material such as fantasy, epic and myth and scholarly materials, you'll learn how narrative is constructed, including plot, plot twists, reader response and character construction including character motivation and choices and world building. 

Explore the ethics of narrative construction, considering issues such as diversity and inclusion, peace, conflict and concepts of right and wrong.

Year 2

During your second year, you'll study four core modules.

Game Technologies - Core

You'll look at the use of existing technologies currently used in computer games development and seek out opportunities for innovation within the field.

Explore the current state of game technologies and identify technical fundamentals in relation to games development. Identify areas where you can push the boundaries and introduce new and creative ideas.

Interactive Storytelling - Core

Explore ways of creating and interacting with digital narratives.

You'll evaluate the strengths and weaknesses of different formats and publishing platforms, and how they can be used for fiction and non-fiction storytelling.

You'll create digital narratives that could be game-based or interactive scenarios.

Professional Placement - Core

Develop your professional skills to help with your CV, interviews, networking, self-marketing, and industry-specific employability skills.

You'll have talks from external speakers and industry contacts as well as internal expertise, preparing you for your first external placement.

Develop your skills in creative problem-solving, idea generation, project management and enterprise through creative productions.

This will also develop freelancing skills and equip you to be flexible and professional in the creative industry, whether self-employed or as an employee or employer.

Games Studio - Core

You'll be introduced to the different roles and process that are found in a game studio, then put the knowledge and skills you've built so far into practice by developing your own demo.

You'll go through the key stages of development, starting from pitching an idea, pre-production to production and then testing and launching your demo. 

Year 3

During your final year, you'll study two core modules and will be required to choose one option module.

Professional Learning Through Work - Core

You'll draw on the professional skills you have developed throughout your degree so far and use these to negotiate, deliver and reflect on a collaborative project with an employer.

This could include a work-based project, intervention or an alternative professional development project within the work setting.

Final Project and Creative Portfolio - Core

You'll identify an area of game design to specialise in and develop a brief to work for your final project. You'll draw on the skills and knowledge you've developed so far and put them into practice.

You'll also build a creative portfolio using examples of work you'll have collated from your course so far and and will use existing portfolios of professionals in the game design industry as guidance.

Applied Artificial Intelligence - Option

Cover the main elements of intelligence and intelligent systems, focussing on machine learning.

Explore ethics and artificial intelligence (AI) regulations from human and machine contexts.

You'll explore how to design a business around AI and AI trends and measure the impact of using such technology.

Get hands-on experience in machine learning algorithms and techniques such as regression/clustering, reinforcement learning and deep learning.

You'll study various real cases of using AI in detecting fraud and fake news, healthcare and battling against chronic diseases.

Immersive Games Design - Option

You'll be introduced to the concept of immersion and immersive game design and explore the theories behind what immersion is and what different techniques and considerations are used in design immersive games.

You'll look at a range of example games including board games, TTRPGs, LARPS, Escape Rooms and Computer Games to see how different principles are applied across different platforms and contexts of play and experience.

Explore how immersive game design can be used in designing a game for AR and VR experiences, and design a game or level that would make use of these technologies with a focus on creating an immersive experience.

Professional work placements

Experience matters. That's why we embed professional work placements within the majority of our standard undergraduate degrees.

How does it work?

Careers and Placements will work with you to find a placement or help you to arrange your own, whether that's in Leeds, another part of the UK or even abroad. You will be able to take part in a series of workshops, events and live ‘employer challenges’ to boost your confidence and prepare you for your placement.

During your placement, you could have an opportunity to gain degree-relevant work experience, build your knowledge of career sectors and secure valuable employer references and industry contacts. This experience will help you to shape your career decisions and find the right path for you.

We have established links with digital and screen media employers across the region. You could undertake your placement in a wide variety of organisations across the games and digital entertainment industries. This may include games development and design companies, museums, creative marketing companies and digital agencies.

To find out how we can help you make your career ambitions a reality, visit:

Professional Work Placements

Learning and teaching

Assessment

A variety of assessment methods are used, matched to the learning outcomes for your programme, allowing you to apply and demonstrate the full range of knowledge and skills that you have developed.

For more details on specific assessment methods for this course contact hello@leedstrinity.ac.uk

Programme delivery

Your time on campus, learning through in-person teaching, is at the heart of your academic experience and the way we deliver our programmes. This is supported and further enhanced by additional engagement activities and opportunities provided online and through digital teaching materials. This blended approach seeks to ensure a positive learning and teaching student experience.

Your programme of study has been carefully designed around a three-phase model of delivery:

  1. Preparation: You will be given clear tasks to support you in preparing for live teaching. This could include watching a short-pre-recorded lecture, reading a paper or text chapter or preparing other material for use in class.
  2. Live: All your live teaching will be designed around active learning, providing you with valuable opportunities to build on preparation tasks, interact with staff and peers, and surface any misunderstandings.
  3. Post: Follow-up activities will include opportunities for you to check understanding, for staff to receive feedback from you and your peers to inform subsequent sessions, and for you to apply learning to new situations or context.

Preparation, Live and Post teaching and learning and the digital materials used will vary by course, but will be designed to help you structure your learning, take a full and active part in your course, and apply and test your developing knowledge and skills.

Learning and teaching

At Leeds Trinity we aim to provide an excellent student experience and provide you with the tools and support to help you achieve your academic, personal and professional potential.

Our Learning, Teaching and Assessment Strategy delivers excellence by providing the framework for:

  • high quality teaching
  • an engaging and inclusive approach to learning, assessment and achievement
  • a clear structure through which you progress in your academic studies, your personal development and towards professional-level employment or further study.

We have a strong reputation for developing student employability, supporting your development towards graduate employment, with relevant skills embedded throughout your programme of study.

We endeavour to develop curiosity, confidence, courage, ambition and aspiration in all students through the key themes in our Learning and Teaching Strategy:

  • Student Involvement and Engagement
  • Inclusion
  • Integrated Programme and Assessment Experience
  • Digital Literacy and Skills
  • Employability and Enterprise

To help you achieve your potential we emphasise learning as a collaborative process, with a range of student-led and real-world activities. This approach ensures that you fully engage in shaping your own learning, developing your critical thinking and reflective skills so that you can identify your own strengths and weaknesses, and use the extensive learning support system we offer to shape your own development.

We believe the secret to great learning and teaching is simple: it is about creating an inclusive learning experience that allows all students to thrive through:

  • Personalised support
  • Expert lecturers
  • Strong connections with employers
  • An international outlook
  • Understanding how to use tools and technology to support learning and development

Entry requirements

Leeds Trinity University is committed to recruiting students with talent and potential and who we feel will benefit greatly from their academic and non-academic experiences here. We treat every application on its own merits; we value highly the experience you illustrate in your personal statement.

Information about the large range of qualifications we accept, including A-Levels, BTECs and T Levels, can be found on our entry requirements page. If you need additional advice or are taking qualifications that are not covered in the information supplied, please contact our Admissions Office.

Entry requirements for this course:
QualificationGrade
UCAS tariff112-144
GCSE requirementsGCSE English Language or English Literature at grade C/4 or higher is required

Fees and finance

UK Home fees £9,535 per year
Full-time

Funding

UK Home Students:

Tuition fees cost £9,535 a year for this course in 2025/2026. Students who enrolled in 2024/2025 will also be charged £9,535 for academic year 2025/2026.

Tuition fees for part-time study are charged a pro-rata amount of the full-time equivalent.

Depending on government policy, tuition fees may change in future years.

Tuition fees for 2026/2027 entry will be set in summer 2025.

Living costs, e.g. accommodation, travel, food, will also need to be taken into consideration.

Leeds Trinity offers a range of bursaries and scholarships to help support students while you study.

International Students, including EU Students:

Visit our webpage for international students.

Part-time study is not available for international students on a Student Route Visa. 

Additional costs

We advise students that there may be additional course costs in addition to annual tuition fees:

  • Recommended and required reading lists will be provided at the start of your course. All the books and e-books are available from our Library to borrow but you may choose to purchase your own.
  • On some courses there may be additional costs, such as field trips, equipment, accreditations, that may be part-funded by the University. More details will be provided at the start of the course.
  • You'll need to include placement/s travel and associated costs too, however the University will contribute a standard amount towards your total expenditure.
  • The University provides students with a £6 printing credit each academic year which can be topped up either on campus or online.

How to apply

For full-time undergraduate courses, you apply through UCAS. That's the University and Colleges Admissions Service.

On your application form, you'll need to know our institution code - it's L24 - and the course code. If you click through to the UCAS website using the button below, it'll take you to the right place with all the information you need.

You'll need to write a personal statement - we've prepared a guide to help you.

Applications are now open for courses starting in September 2025. The UCAS application deadline for courses starting in September 2025 is 29 January 2025.

There's lots more information about the application process on the UCAS website, or you can get in touch with our admissions team who will be happy to help:

Graduate opportunities

Providing you with the opportunity to develop the professional skills and experience you need to launch your career is at the heart of everything we do at Leeds Trinity University.

Graduates from this course will have the knowledge and understanding needed to get graduate-level employment in the games and digital design sector. Career opportunities also exist in research and development companies, other screen industries such as VFX and motion graphics or providing your skills to others through freelance work or self-employment.

You could work in a wide range of careers, including: 

  • Animator
  • Technical Artist
  • Character Artist
  • 2D/3D Game Artist
  • VFX Artist
  • Art Director
  • Environment Artist
  • Producer
  • Games Designer
  • Level Designer
  • Audio Designer
  • Motion Graphic Designer

After you graduate, Careers and Placements will help you as you pursue your chosen career through our mentoring scheme, support with CV and interview preparation and access to graduate employability events.

To find out how we can help you make your career ambitions a reality, visit:

Careers

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